Sword script not dealing damage

(explanation at bottom)

Tool = script.Parent.Parent;
Handle = Tool:WaitForChild(“Handle”)
Mesh = Handle:WaitForChild(“Mesh”)

Players = game:GetService(“Players”)
Debris = game:GetService(“Debris”)
RunService = game:GetService(“RunService”)

BaseUrl = “http://www.roblox.com/asset/?id=

Grips = {
Up = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1),
}

DamageValues = {
BaseDamage = 5,
SlashDamage = 10,
LungeDamage = 30,
}

Damage = DamageValues.BaseDamage

Sounds = {
Slash = Handle:WaitForChild(“Slash”),
Lunge = Handle:WaitForChild(“Lunge”),
Unsheath = Handle:WaitForChild(“Unsheath”),
}

LastAttack = 0

ToolEquipped = false

Tool.Enabled = true

function SwordUp()
Tool.Grip = Grips.Up
end

function SwordOut()
Tool.Grip = Grips.Out
end

function IsTeamMate(Player1, Player2)
return (Player1.TeamColor==Player2.TeamColor);
end

function TagHumanoid(humanoid, player)
local Creator_Tag = Instance.new(“ObjectValue”)
Creator_Tag.Name = “creator”
Creator_Tag.Value = player
Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end

function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA(“ObjectValue”) and v.Name == “creator” then
v:Destroy()
end
end
end

function Attack()
Damage = DamageValues.SlashDamage
Sounds.Slash:Play()
local Anim = Instance.new(“StringValue”)
Anim.Name = “toolanim”
Anim.Value = “Slash”
Anim.Parent = Tool
end

function Lunge()
Damage = DamageValues.LungeDamage
Sounds.Lunge:Play()
local Anim = Instance.new(“StringValue”)
Anim.Name = “toolanim”
Anim.Value = “Lunge”
Anim.Parent = Tool
wait(0.25)
SwordOut()
wait(0.25)
wait(0.5)
SwordUp()
end

function Blow(Hit)
if not CheckIfAlive() then
return
end
local character = Hit.Parent
local humanoid = character:FindFirstChild(“Humanoid”)
if not humanoid then
return
end

local Target = Players:GetPlayerFromCharacter(character);
local Current = Player:DistanceFromCharacter(Target.Character:FindFirstChild'HumanoidRootPart'.Position)

local Connector = nil;

if Current <= 12 then
	if Target.TeamColor ~= Player.TeamColor and Player.TeamColor ~= BrickColor.new'White' then
		if Target then
			Connector = humanoid.Died:connect(function()
				Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
			end);
		end
		UntagHumanoid(humanoid);
		TagHumanoid(humanoid, Player);
		humanoid:TakeDamage(Damage);
		wait(0.5);
		Connector:disconnect();
	end
end

end

function Activated()
if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
return
end
Tool.Enabled = false
local Tick = RunService.Stepped:wait()
if (Tick - LastAttack) < 0.2 then
Lunge()
else
Attack()
end
Damage = DamageValues.BaseDamage
LastAttack = Tick
Tool.Enabled = true
end

function CheckIfAlive()
return (Character and Humanoid.Health > 0)
end

function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild(“Humanoid”)
local RootPart = Character:FindFirstChild(“HumanoidRootPart”)
if not CheckIfAlive() then
return
end
ToolEquipped = true
Sounds.Unsheath:Play()
end

function Unequipped()
ToolEquipped = false
end

SwordUp()

Handle.Touched:connect(Blow)

Tool.Activated:connect(Activated)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)

This is the script inside the sword. My friend gave me the model he uses in his game, and it does deal damage to players on opposite teams, however, I would like it to damage all players, regardless of team. Is this possible with the current script?

Yes, just remove everything relating to teams.

function IsTeamMate(Player1, Player2)
return (Player1.TeamColor==Player2.TeamColor);
end
if Target.TeamColor ~= Player.TeamColor and Player.TeamColor ~= BrickColor.new'White' then
end