Sword touched event not working

Good day,

the issue I have right now is that I am doing a combat system, and right now doing it with a Sword.
So, this is how it works;

This makes damage and the touched event.

------------------------ Touched Sword to start
Player.Character:WaitForChild("Sword", 1000000000).Hitbox.Touched:Connect(function(Hit)
	print("found")
	local Sword = Player.Character:WaitForChild("Sword")
	print(Sword)
	print(Sword.Parent)
	print(Sword.Hitbox)
	print("it hit")
	if Hit.Parent:FindFirstChild("Humanoid")
	and not Damaged
	and not Debounce
	and Hit.Parent.Humanoid ~= Player.Character.Humanoid then
		if Player.Character.Humanoid.Health > 0 then
			if DebounceLight == false then
				Damaged = true
				if LightAnimationNumber == 2 then
					game.ReplicatedStorage:FindFirstChild("Combat System").LightCombat1:FireServer(Hit.Parent.Humanoid)
				end
			end
		end
	end
end)

This triggers the animation.

game:GetService("UserInputService").InputBegan:Connect(function(Input, Event)
	if Event then return end
	local PlayerVelocity = Player.Character.HumanoidRootPart.Velocity.magnitude
	if Input.KeyCode == Enum.KeyCode.E and DebounceLight then
		DebounceLight = false
		Debounce = false
		if LightAnimationNumber == 1 and Player.WeaponEquipped.Value == "Sword" then
			game.ReplicatedStorage:FindFirstChild("Combat System").CreateWelds:FireServer(Player)
			local playAnimation = Player.Character:WaitForChild("Humanoid"):LoadAnimation(Unsheathe)
			playAnimation:Play()
			wait(0.6)
			Damaged = false
			DebounceLight = true
			Debounce = true
			LightAnimationNumber = LightAnimationNumber + 1
---------------------- Unsheathed
		elseif LightAnimationNumber == 2 and Player.WeaponEquipped.Value == "Sword" then
			print("it enable")
			print("slah!")
			local playAnimation = Player.Character:WaitForChild("Humanoid"):LoadAnimation(SwordSlash)
			playAnimation:Play()
			wait(0.6)
			Damaged = false
			DebounceLight = true
			Debounce = true
		end
		if LightAnimationNumber >= 3 then
			LightAnimationNumber = 2
		end
	end
end)

And here is the Server Script with re RemoteEvent.

game.ReplicatedStorage:FindFirstChild("Combat System").LightCombat1.OnServerEvent:Connect(function(Player, Humanoid)
	Humanoid.Health = Humanoid.Health - 90
	Player.Character.Head.LightPunch:Play()
end)

So, when the player gets the sword, the touched event works. It works (the printing, until it finds the humanoid (as I try the touchedevent with blocks and not humanoids)) until you press ā€œEā€, as it loads the animation. Then, the touch event stops working and does not print anything.