This is my own version of SAO so I’m not attempting to replicate the actual anime entirely. I still want to leave room for my own creative freedom. If people want to see the exact same maps as the anime…go watch the anime My goal is to provide another adventure for the players who loved SAO. I still plan to keep 95% of the game the same though…inb4 christmas boss.
As for stacking IlIll, I think I can do this. Basically, you’re never going to use/drop more than one item at a time (at least in my game) so I should definitely have a stacking menu.
I never advertise any of my new releases. I usually spend a month or two making them, which builds up hype. I then get everybody excited for the game. My games also happen to be huge, so people want to dedicate long sessions to play them. So basically, nobody leaves the game, meaning the playercount goes higher and higher. Open the game for a day or two, then close it. Leave them wanting more.
Honestly, if you have a good game, people will play. Advertising isn’t really needed. Once you have one hit game, your next ones build off of it.
Yep. I’d appreciate it if an admin could respond to the issue. Same as when you try to teleport to a full server, it gives an error that mentions nothing related to a full server.
Reccomendation - You only use up your double XP seconds while in level2+, Because why would you have Double XP in a area where you cannot earn XP? I guess its more money for you lol.
[quote] Reccomendation - You only use up your double XP seconds while in level2+, Because why would you have Double XP in a area where you cannot earn XP? I guess its more money for you lol. [/quote]’
A few things factor into this.
The game has no idea if a floor is “peaceful” or not. It just uses safezones.
Laziness
Plan when you want to buy it. The duration isn’t that long really.
More money? I guess. Considering it’s the only product ingame right now, I don’t think anybody considers me greedy (I really need to add some cool stuff to buy while the game is popular…)
He randomly killed me, Using his custom sword. Then when I confronted him about it he called me a “Crying Kid” Which is simply pathetic. I was also informed he was telling players the Boss area was “Level 10+” and he was killing them when they entered if they werent level 10+.
-Edit- In the video, one hit from his sword seems to do 50-100 damage. The exact value is unknown.
lol – Kensai. Nobody will likely disagree with you. He’s part of the scammy ring with Kohltastrophe (Scripth) where they teleported everyone with Scripth’s admin in their place to Shard Online.
The inventory could use some sorting features. Since I can’t sell off almost all of my inventory in one server in a reasonable amount of time anymore, it has become really crowded, and it is taking longer and longer to scroll through to find new items. A search and sort feature would be nice, as well as maybe a favorite and trash/merchandise item tag feature. The current filter system is nice for finding ores and materials, but I still have a lot of weapons and other items that take a while to search through in the other category.
Item tagging:
When you get a new item, you can favorite it, or mark it as merchandise. Tags can be used to filter the inventory to find certain items quickly in a small amount of time.
Search, sort, and filter:
Just the standard sort/filter by category/stat and search feature seen in other games. You click a button that brings up a sort or filter menu, and only qualifying items will be displayed, or all items will be displayed in a certain order.
[quote] The inventory could use some sorting features. Since I can’t sell off almost all of my inventory in one server in a reasonable amount of time anymore, it has become really crowded, and it is taking longer and longer to scroll through to find new items. A search and sort feature would be nice, as well as maybe a favorite and trash/merchandise item tag feature. The current filter system is nice for finding ores and materials, but I still have a lot of weapons and other items that take a while to search through in the other category.
Item tagging:
When you get a new item, you can favorite it, or mark it as merchandise. Tags can be used to filter the inventory to find certain items quickly in a small amount of time.
Search, sort, and filter:
Just the standard sort/filter by category/stat and search feature seen in other games. You click a button that brings up a sort or filter menu, and only qualifying items will be displayed, or all items will be displayed in a certain order. [/quote]
The game currently has three “sorts”. You can sort the inventory by all items, by equipment, or by food/craftables. I do think a search is necessary though. I also applied a 200 inventory item limit because people would exceed the JSON limit when I tried to save their inventory of 1500 items. The current issue is with lag which is caused because of the ROBLOX servers (kindof how ROBLOX works…their networking works for all games, but never works great for any single game). I’m thinking of creating an MMO in unity so I can do the networking myself. I wrote a simple server (client in C# for unity, server in C++ for speed) and things work pretty well. I might switch the server to python though.