Hi, I’m currently working on a game that works with CFrame:lerp()
and I have to calculate the time difference dt
. The server sets a StartTime
and then server and client can calculate dt
accurately.
The problem is I use tick()
for StartTime
, but if the client isn’t in the west coast time zone, the client gets a different output from tick()
… For some reason when I use time() the game is 3 times as laggy as using tick()
. I also tried os.time() + tick()%1
(since os.time() only gives integers), but that also lags (idk why).
Any suggestions? Thanks