Syncing dialogue in moon animator

I am using moon animator v2 to create cutscenes. however, I need to sync the dialogue through a script. syncing it to time is not reliable because if I want to change the amount of time some text is displayed for then I need to change the animations as well; I would much rather run animations line by line by pausing and continuing the track. like a slideshow.

this is alright when there’s one rig involved due to keyframereached, but with multiple it becomes a bit of a hassle. I tried animating a numbervalue to represent each scene but that can’t get exported as far as I know. the best I could think of was an invisible part that just changes position whenever the new dialogue should load, since that actually gets exported, but it’s pretty jank.

is there a cleaner way to show when the new dialogue should render through the animator’s timeline?

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for anyone wondering, you can just look at .xsixx files under ServerStorage.MoonAnimatorSaves which basically allows you to export anything. I used the built in subtitle editor to extract them from StringValues into my own subtitle renderer. not sure if that’s common knowledge, but I sure as heck couldn’t find it online.

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May I ask for the script that you used?

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