I am using moon animator v2 to create cutscenes. however, I need to sync the dialogue through a script. syncing it to time is not reliable because if I want to change the amount of time some text is displayed for then I need to change the animations as well; I would much rather run animations line by line by pausing and continuing the track. like a slideshow.
this is alright when there’s one rig involved due to keyframereached, but with multiple it becomes a bit of a hassle. I tried animating a numbervalue to represent each scene but that can’t get exported as far as I know. the best I could think of was an invisible part that just changes position whenever the new dialogue should load, since that actually gets exported, but it’s pretty jank.
is there a cleaner way to show when the new dialogue should render through the animator’s timeline?