I am trying to make a system when a user says “/question how do i play this game” then a system message says “To play this game you walk over to the teleport pad!”
I have already tried several things but they have all failed.
If anyone could help me with this it would be great!
You’ll need to get the Roblox ChatService module in order to do this, then:
local function SendMessage(Player, String)
local Speaker = ChatService:GetSpeaker(Player.Name)
if Speaker then
Speaker:SendSystemMessage(String, Channel) -- Channel should be 'All'. As that's the public channel.
end
end
For the question part, you’ll need a Chatted event:
game.Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
if Message:lower() == '/question how do i play this game' then
SendMessage(Player, String)
end
end)
end)
Okay Great! I still cant get it to reply as a message though, I have tried a few things like
if Message:lower() == '/question how do i play this game' then
local msgcol = BrickColor.new("White")
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "{System} Welcome to the server! Enjoy!";
Font = Enum.Font.Cartoon;
Color = msgcol.Color;
FontSize = Enum.FontSize.Size96;
})
local function SendMessage(Player, String, Channel, mscgcol)
local ChatService = ("ChatService")
local Speaker = ChatService:GetSpeaker(Player.Name)
if Speaker then
Speaker:SendSystemMessage(String, Channel) -- Channel should be 'All'. As that's the public channel.
end
end
game.Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
if Message:lower() == '/question how do i play this game' then
local msgcol = BrickColor.new("White")
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "{System} To play the game. Walk over to the teleport pad!";
Font = Enum.Font.Cartoon;
Color = msgcol.Color;
FontSize = Enum.FontSize.Size96;
}) --
end
end)
end)
StarterGui:SetCore must be called from a local script.
If you wish to use it, you’ll need to have a RemoteEvent and use FireClient(), then go from there.
(Or simply set up a Chatted event in a localscript).