System Chat Message | Model

Hello everyone!

So today I wanna present my model. System Chat Message!

About:

  • This lets you create messages by doing /system [MESSAGE].
  • Easy to setup
  • You can change COLORS!

You can use the model here. This is still on beta, so if theres any errors/bugs you can report them here.

Commands:

  • /system [MESSAGE]

Theres errors you can encounter. Such as Cannot use command '/system'. Expected 2nd arguement. This happens if you dont have a message with /system.

Source Code:

Main Script

Info: This handles the Chat commands. Also sets the model up.

-- By funnfunns

-- Setup

if script.Parent:FindFirstChild('ThumbnailCamera') then
	script.Parent.ThumbnailCamera:Destroy()
end

script:FindFirstChild('SystemClient').Parent = game:GetService('StarterGui')
script:FindFirstChild('SystemRemote').Parent = game:GetService('ReplicatedStorage')
script:FindFirstChild('ChatModules').Parent = game:GetService('Chat')

-- Variables

local player = game:GetService('Players')
local remoteEvent = game:GetService('ReplicatedStorage'):WaitForChild('SystemRemote')
local chat = game:GetService('Chat')

-- Main Script

player.PlayerAdded:Connect(function(plr)
	plr.Chatted:Connect(function(msg)
		local splits = string.split(msg, ' ')
		
		if splits[1]:lower() == '/system' then
			if splits[2] == '' or splits[2] == nil then
				return
			end
			
			remoteEvent:FireAllClients(chat:FilterStringForBroadcast(table.concat(splits, ' ', 2), plr), plr.Name)
		end
	end)
end)

Main Script (Client)

Info: This handles the messasge creator. You can change the message color.

warn('LocalScript')

local remoteEvent = game:GetService('ReplicatedStorage'):WaitForChild('SystemRemote')

remoteEvent.OnClientEvent:Connect(function(text, player)
	wait(.1)
	game:GetService('StarterGui'):SetCore('ChatMakeSystemMessage', {
		Text = '['..player..']: '..text;
		Font = Enum.Font.ArialBold;
		Color = Color3.new(1, 1, 1); -- Color goes here.
		FontSize = Enum.FontSize.Size96;
	})
end)

ErrorHandler (Client)

Info: This handles errors such as Invalid argument 2.

-- This handles errors.

local error_cannot_use_command = 'Cannot use command \'/system\'. Expected 2nd arguement.'

game:GetService('Players').LocalPlayer.Chatted:Connect(function(msg)
	if msg == '/system' then
		wait(.1)
		game:GetService('StarterGui'):SetCore('ChatMakeSystemMessage', {
			Text = error_cannot_use_command;
			Font = Enum.Font.ArialBold;
			Color = Color3.new(1, 0.2, 0.2);
			FontSize = Enum.FontSize.Size96;
		})
	end
end)

ChatModule (RadioChatBlock)

This makes it so the /system messages wont appear.

warn('radio chat block')

local function Run(ChatService)
	local function processChat(speakerName, message, channelName)
		local splits = string.split(message, ' ')
		if splits[1] == '/system' then
			return (true)
		end
		
		return (false)
	end

	ChatService:RegisterProcessCommandsFunction("RadioChatBlock", processChat)
	
end

return Run

Goodbye. If you have any questions about the srouce code, or bugs please leave theme in the replies. Also, thanks!!

Version 0.0

5 Likes

the model is off sale, can you open it, or is it closed now? I notice is has been a year.

1 Like