System Message in one channel

So I’m trying to create an in game logs chat channel that sends a system message / announcement in that one channel to all players whenever an event that I’ve chosen fires, how would I go about doing this? I’ve already created a channel in a chat module and it shows up.

I already know about game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage"), however I’m pretty sure that doesn’t allow for channel specification.

Also if possible I’d like to know how to disable sending messages in the channel as well.

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Do you mean like the message showing for all players in the game and disabling it so only the local player sees it?

No, I mean a system message showing in only one channel.

Bumping, still no solutions. I’ve done some more searching and all I could find were chat modules which replaces the default chat, however I’d prefer to use the default if possible.