So I’m trying to create an in game logs chat channel that sends a system message / announcement in that one channel to all players whenever an event that I’ve chosen fires, how would I go about doing this? I’ve already created a channel in a chat module and it shows up.
I already know about game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage")
, however I’m pretty sure that doesn’t allow for channel specification.
Also if possible I’d like to know how to disable sending messages in the channel as well.