Roblox’s localizationSerivce SystemLocaleId shows en-150/en_150 as "c"
Expected: en-150
/en_150
Actual: c
This can be reproduced by opening intl.cpl
on Windows, then changing the format to en-150
/en_150
(English (Europe)) for Windows 7 and above, then go to the LocalizationService
in the studio explorer and see the SystemLocaleId.
It stays as "c"
even after changing it the system locale to en-US
/en_US
and restarting Roblox Studio.
c
is not a locale identifier so this is most likely a bug.