are you sure the spinning is not part of the animation? who made the animation
I made the animation, and no for sure its not a part of the animation. Proof:
i just realized in your youtube video, your character gets dragged and instead is facing the opposite way!
Yeah, i dont know how to fix this, i tried doing it with the tween using the Orientation property, but it just wont do anything
and also i found this post but idk if this will help Tween CFrame orientation - #3 by StudioNovaHolder
I fixed the problem just by making the parts orientation -90 degrees on the y axis, ill just leave the spinny thing there as i really dont know how to fix it. So now moving on to the exit script, the idle anim will keep on playing and the exit animation doesnt play at all.
well, instead of 2 scripts, cant you make it into 1?
I can try. Here it is:
local ts = game:GetService("TweenService")
script.Parent.HidePrompt.Triggered:Connect(function(plr)
local idle = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Parent.Idle)
local enter = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Parent.Enter)
local exit = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Parent.Exit)
print("triggered")
plr.Character.HumanoidRootPart.Anchored = true
script.Parent.Parent.In:Play()
local tween = ts:Create(plr.Character.HumanoidRootPart,TweenInfo.new(0.5,Enum.EasingStyle.Cubic,Enum.EasingDirection.Out),{CFrame = script.Parent.Parent.CFrame + Vector3.new(0,1,0)})tween:Play()
wait(0.5)
print("Tween completed!")
plr.Character:SetAttribute("hiding",true)
script.Parent.Parent.Parent.IsPlayerInLocker.Value = 1
script.Parent.Enabled = false
script.Parent.Parent.ExitPrompt.Enabled = false
enter:Play()
print("Enter animation playing.")
enter.Ended:Wait()
print("Enter animation ended, idle should be playing now!")
idle:Play()
end)
script.Parent.ExitPrompt.Triggered:Connect(function(plr)
local idle = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Parent.Idle)
local enter = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Parent.Enter)
local exit = plr.Character:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Parent.Exit)
print("triggered")
script.Parent.Parent.Out:Play()
idle:Stop()
local tween = ts:Create(plr.Character.HumanoidRootPart,TweenInfo.new(0.5,Enum.EasingStyle.Cubic,Enum.EasingDirection.Out),{CFrame = script.Parent.Parent.CFrame + Vector3.new(0,1,0)})tween:Play()
wait(0.5)
--plr.Character.HumanoidRootPart.CFrame = script.Parent.Parent.Parent.ExitCFRAME.CFrame -- i need to add parts
script.Parent.Parent.Parent.IsPlayerInLocker.Value = 0
--local tween2 = ts:Create(script.Parent.Parent,TweenInfo.new(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out),{CFrame = script.Parent.Parent.Parent.DoorClosed.CFrame})tween2:Play()
plr.Character.HumanoidRootPart.Anchored = false
plr.Character:SetAttribute("hiding",false)
script.Parent.Enabled = false
script.Parent.Parent.HidePrompt.Enabled = true
exit:Play()
end)
Wait hold on let me fix some bugs
can you load the animations outside of the events? that way it will be more convinient
Yeah but the player wont be a variable so im gonna have to wrap everything in a game.Players.Playeradded:connect(function() script
thats why you use animations on local, but that works too
actually do chacracter.added, the server will start before the character joins
not this again
Current script btw:
local ts = game:GetService("TweenService")
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local idle = char:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Idle)
local enter = char:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Enter)
local exit = char:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Exit)
script.Parent.HidePrompt.Triggered:Connect(function()
print("triggered")
plr.Character.HumanoidRootPart.Anchored = true
script.Parent.In:Play()
local tween = ts:Create(plr.Character.HumanoidRootPart,TweenInfo.new(0.5,Enum.EasingStyle.Cubic,Enum.EasingDirection.Out),{CFrame = script.Parent.Parent.CFrame + Vector3.new(0,1,0)})tween:Play()
wait(0.5)
print("Tween completed!")
plr.Character:SetAttribute("hiding",true)
script.Parent.Parent.IsPlayerInLocker.Value = 1
script.Parent.HidePrompt.Enabled = false
script.Parent.ExitPrompt.Enabled = false
enter:Play()
print("Enter animation playing.")
enter.Ended:Wait()
print("Enter animation ended, idle should be playing now!")
idle:Play()
end)
script.Parent.ExitPrompt.Triggered:Connect(function()
print("triggered")
script.Parent.Out:Play()
idle:Stop()
local tween = ts:Create(plr.Character.HumanoidRootPart,TweenInfo.new(0.5,Enum.EasingStyle.Cubic,Enum.EasingDirection.Out),{CFrame = script.Parent.Parent.CFrame + Vector3.new(0,1,0)})tween:Play()
wait(0.5)
--plr.Character.HumanoidRootPart.CFrame = script.Parent.Parent.Parent.ExitCFRAME.CFrame -- i need to add parts
script.Parent.Parent.IsPlayerInLocker.Value = 0
--local tween2 = ts:Create(script.Parent.Parent,TweenInfo.new(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out),{CFrame = script.Parent.Parent.Parent.DoorClosed.CFrame})tween2:Play()
plr.Character.HumanoidRootPart.Anchored = false
plr.Character:SetAttribute("hiding",false)
script.Parent.ExitPrompt.Enabled = false
script.Parent.HidePrompt.Enabled = true
exit:Play()
end)
end)
end)
hmm, try adding a wait before loading all 3 animations
and also i dont know why you have idlestop before wait0.5, it wont really look well
This worked, Thank you so much!
np man, sorry if i was slow lol