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I am making a tower defense game, recently I switched from keeping towers in tables and moved them to arrays allowing me to add things like skins.
For example:
Before - SelectedTowers = {“Scout”}
Now -
Everything works except removing towers from the dictionary. The image isn’t actually from my game but a simple recreations. I set the tower to nil hoping to remove it but after printing it stays there. Thus I can’t unequip towers since it stays in the dictionary.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried table.remove but it doesn’t work with arrays. Other people who have similar questions ask about table.remove but I’m not using it.
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Since I cant use table.find for a dictionary, I instead loop through the entire dictionary and if the Tower is found I delete it. A Although towers[“Scout”] = nil does work it doesn’t work in the for loop.
Okay I realized the problem but now I have 2 more stemming from that. “dictionary” in the for loop has the value of its contents and not well the actual table. E.g instead of Scout it would be the Skin and Perk etc when I need the table itself. Also when I try to delete the contents of the table it isn’t removed for some reason either.
robloxapp-20240803-1605041.wmv (153.4 KB)
It used to remove it from the table changing the text to unequip but as seen in the logs the table stays there.
the “_” that you set is actually the key (Or the tower’s name). When you want to delete the table from it, you can do playerData.SelectedTowers[key] = nil
i mean showing the buttons when they are activated they click and the output posts the new dictionary the buttons removed the towers from the table but this time they dont