What do you want to achieve?
I am currently making a ‘Wire Families’ script that I want to contains a main table. This table will hold multiple other tables, the new tables holding parts like ingame wires and all the devices they are linked to.
What is the issue?
How would I make tables that can be uniquely made (and destroyed) every time I need a new table to hold a new circuit ingame, and then store those tables in a table??
here is a diagram i made to clarify what i mean further incase the explanation is as bad as i think it is
THIS IS A REPOST. my last post was admittedly not explained very well and therefore everyone who read it had 1 go at trying to understand it and then immediately left it for someone else. the most i got was from one guy who referred me to something called OOP and then did the same thing, but I still have no clue where I would look from there so I’m crossing my fingers hoping this is allowed now I have the hindsight and better understanding of explaining it hopefully more clearly.
@fantastikan13 i know this is no longer really related to the post but you were helpful last time and this isnt really worth making another whole new post over so i’ll try asking here
how would refer to the wire table inside of the table? i cant really explain it but heres what i mean
for the last two lines, shouldnt atleast one have printed ‘newwirenodegroup’? or am i writing it wrong?