Hello, im trying to make a maze generator but i got stuck on this error.
local function createPart(px, py, pz, x, y, z, color)
local part = Instance.new("Part")
part.Anchored = true
part.BrickColor = color
part.Position = Vector3.new(px, py, pz)
part.Size = Vector3.new(x, y, z)
part.TopSurface = Enum.SurfaceType.Smooth
part.Parent = workspace
return part
end
local mazeX = 40
local mazeZ = 40
local visitedCells = 0
local maze = {}
maze.X = {}
maze.Z = {}
for i = 1, 40 do
maze.X = i
maze.Z = i
end
print(maze[X][Z])
local stack = {}
for x = 1, mazeX, 5 do
for z = 1, mazeZ, 5 do
if maze[X][Z] == "visited" then
createPart(x, 3, z, 5, 1, 5, BrickColor.new("Deep blue"))
else
createPart(x, 3, z, 5, 1, 5, BrickColor.new("Black"))
end
end
end
How do i fix this?