Hey! For context, I’ve already made a footplanting system based off of @EgoMoose’s Inverse Kinematics System. However, I would like to know if there was any possible way to make the system look less cartoony and more tactical as seen here:
Desired normal strafe:
Desired Sideways strafe (no shiftlocking):
Desired Sideways strafe (when shiftlocking):
I have no idea in towards where to start and how to calculate these things but all help is definitely appreciated!