Tactical Footplanting for FPS?

Hey! For context, I’ve already made a footplanting system based off of @EgoMoose’s Inverse Kinematics System. However, I would like to know if there was any possible way to make the system look less cartoony and more tactical as seen here:

Desired normal strafe:
chrome_BiEV6so2bh

Desired Sideways strafe (no shiftlocking):
chrome_mY2UfjMEL5

Desired Sideways strafe (when shiftlocking):
chrome_8zmrrXO32n

I have no idea in towards where to start and how to calculate these things but all help is definitely appreciated! :hugs: