Patch 1.3.3
Big Changes
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Gun QoL
- Particles + Sounds upon hitting a surface
- This applies for AI as well
- Aiming should be more responsive
- Smooth FOV when aiming
- Scope overlay for weapons that have a visible scope
- Binds will not activate while typing anymore
- Q and Z binds to aim
- Nicer ADS
- Particles + Sounds upon hitting a surface
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New Map: Hydroelectric Dam
- Much larger than Outpost
- About twice as large
- Vehicle Spawner
- You can now purchase vehicles with Tickets for faster travel
- Routes for flank
- Special thanks to @FakeArea51Guard for helping me create this map
- Much larger than Outpost
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AI Vehicle Interaction
- AI can now interact with vehicles in many different ways:
- They can control the driver’s seat and drive towards points of interest
- They can control any MG seats and defend the vehicle
- They can sit idle in passenger seats and be dropped off
- You can dismount the AI from their seat at any time
- AI can now interact with vehicles in many different ways:
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Map Voting
- You can now vote for the next map
- Implemented experimental vehicle system
- Refined, should be more fluid
- The “TnH Space Program” bug should (hopefully) not occur anymore
Important Changes
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Removed Halloween Content
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Removed Loadouts
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Removed Taunts
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Removed Callout Menu
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Removed Day and Night cycle
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Removed Armored Car
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Removed Information UI for Engineer
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Cars no longer spawn every 10 minutes
- Instead, maps that allow for vehicles will have vehicle spawners present
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Rounds are now 20 minutes long
- This is so rounds don’t become slow and boring
- May allow Players to vote for longer match times in the future
- This is so rounds don’t become slow and boring
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Class prices modified
- Should reflect their value
New Content
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Replaced Enforcer’s Ballistic Shield
- Now uses a clear Riot Shield paired with a G17
- Brand new animations
- New weapon handling
- Press E, Q or Z to toggle between stances
- Aiming: Can fire, Player is vulnerable from the front
- Blocking: Cannot fire, Player can block projectiles and attacks from the front
- You can now run with the shield equipped
- Press E, Q or Z to toggle between stances
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Engineer Overhauled
- Now uses a Wrench to repair and boost buildings
- Uses a PDA to deploy different buildings
- New animations and UI effects
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New AI Unit
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Inhibitor
- 600 HP
- LMG
- Fires rapidly at target, forcing enemies into cover
- Fires red tracers
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Inhibitor
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New Vehicle Boss
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Gun Truck
- Replaces the Armored Car
- 5000 HP
- 3 Machine Gun seats
- 8 Passenger seats
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Gun Truck
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Cloaker now has a sidearm
- 1911-S
- Silenced weapons fire nearly invisible tracers
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M14 now has a scope
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Added tips on death
- Does not depend on what you were killed by
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Added fall damage
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Added new health bar
Buffs
- AI Bulwark has been buffed to high heaven
- Heavy HP: 225 → 250
- Engineer RunSpeed: 21 → 23
- SPAS-12 Damage and Pellet Count increased
Nerfs
- Jetpack has a longer recharge time
- Cloaker’s health on kill reduced
- 75 → 55
Fixes
- Gave the Intel Communications Team ADHD medication
- Fixed Enforcer’s shield bugging out once destroyed
- You should be able to use your sidearm (Uzi, M9, G17, 1911-S) in the passenger seat of a vehicle now
- Fixed sprinting animation not playing
- Fixed AI getting stuck exiting spawn
- Fixed AI getting stuck entering Center
- Fixed finding Enforcer’s visor on the ground
- Fixed Cloaker’s janky hitbox
- Should be much more consistent
- The game shouldn’t be as loud anymore
- Fixed resetting as Bulwark
- Fixed grenades clipping through the ground on Outpost
Misc
- Important seats use proximity prompts now
- Refined settings
- You can now disable certain features for comfort
- Scorcher spawning is no longer announced to the enemy team
- Other QoL additions