Take and Hold Patch 1.3.3

Patch 1.3.3

Big Changes

  • Gun QoL

    • Particles + Sounds upon hitting a surface
      • This applies for AI as well
    • Aiming should be more responsive
    • Smooth FOV when aiming
    • Scope overlay for weapons that have a visible scope
    • Binds will not activate while typing anymore
    • Q and Z binds to aim
    • Nicer ADS
  • New Map: Hydroelectric Dam

    • Much larger than Outpost
      • About twice as large
    • Vehicle Spawner
      • You can now purchase vehicles with Tickets for faster travel
    • Routes for flank
    • Special thanks to @FakeArea51Guard for helping me create this map
  • AI Vehicle Interaction

    • AI can now interact with vehicles in many different ways:
      • They can control the driver’s seat and drive towards points of interest
      • They can control any MG seats and defend the vehicle
      • They can sit idle in passenger seats and be dropped off
      • You can dismount the AI from their seat at any time
  • Map Voting

    • You can now vote for the next map
  • Implemented experimental vehicle system
    • Refined, should be more fluid
    • The “TnH Space Program” bug should (hopefully) not occur anymore

Important Changes

  • Removed Halloween Content

  • Removed Loadouts

  • Removed Taunts

  • Removed Callout Menu

  • Removed Day and Night cycle

  • Removed Armored Car

  • Removed Information UI for Engineer

  • Cars no longer spawn every 10 minutes

    • Instead, maps that allow for vehicles will have vehicle spawners present
  • Rounds are now 20 minutes long

    • This is so rounds don’t become slow and boring
      • May allow Players to vote for longer match times in the future
  • Class prices modified

    • Should reflect their value

New Content

  • Replaced Enforcer’s Ballistic Shield

    • Now uses a clear Riot Shield paired with a G17
    • Brand new animations
    • New weapon handling
      • Press E, Q or Z to toggle between stances
        • Aiming: Can fire, Player is vulnerable from the front
        • Blocking: Cannot fire, Player can block projectiles and attacks from the front
      • You can now run with the shield equipped
  • Engineer Overhauled

    • Now uses a Wrench to repair and boost buildings
    • Uses a PDA to deploy different buildings
    • New animations and UI effects
  • New AI Unit

    • Inhibitor
      • 600 HP
      • LMG
      • Fires rapidly at target, forcing enemies into cover
        • Fires red tracers
  • New Vehicle Boss

    • Gun Truck
      • Replaces the Armored Car
      • 5000 HP
      • 3 Machine Gun seats
      • 8 Passenger seats
  • Cloaker now has a sidearm

    • 1911-S
    • Silenced weapons fire nearly invisible tracers
  • M14 now has a scope

  • Added tips on death

    • Does not depend on what you were killed by
  • Added fall damage

  • Added new health bar

Buffs

  • AI Bulwark has been buffed to high heaven
  • Heavy HP: 225 → 250
  • Engineer RunSpeed: 21 → 23
  • SPAS-12 Damage and Pellet Count increased

Nerfs

  • Jetpack has a longer recharge time
  • Cloaker’s health on kill reduced
    • 75 → 55

Fixes

  • Gave the Intel Communications Team ADHD medication
  • Fixed Enforcer’s shield bugging out once destroyed
  • You should be able to use your sidearm (Uzi, M9, G17, 1911-S) in the passenger seat of a vehicle now
  • Fixed sprinting animation not playing
  • Fixed AI getting stuck exiting spawn
  • Fixed AI getting stuck entering Center
  • Fixed finding Enforcer’s visor on the ground
  • Fixed Cloaker’s janky hitbox
    • Should be much more consistent
  • The game shouldn’t be as loud anymore
  • Fixed resetting as Bulwark
  • Fixed grenades clipping through the ground on Outpost

Misc

  • Important seats use proximity prompts now
  • Refined settings
    • You can now disable certain features for comfort
  • Scorcher spawning is no longer announced to the enemy team
  • Other QoL additions