Take and Hold Update 1.4

Content Update 1.4


Additions

  • Rewrote some code

  • Game heavily optimized

  • Added a bunch of new songs

  • Added 16 new badges

  • Maps Optimized

    • Hydro and Island have been significantly optimized by Atlas (@player_kolan)
      • Island: Reduced lag, better lighting and newer design choices to provide a refreshing experience
      • Hydro: Redesigned and optimized most elements of the map, new lore pieces, better lighting and better balance decisions
  • Shop

    • You can now purchase items during a match, some lasting the whole round
      • Bandage (NEW)
        • Multi-use healing tool that will restore a small portion of health
      • Armor Plate (NEW)
        • Replenishes armor and increases damage resistance
      • Machete (NEW)
        • Tactical blade that can inflict massive damage to enemies up close
      • Mobility Shield (NEW)
        • Lightweight ballistic shield that can be used with most classes
      • Medkit
        • Single-use healing tool that will restore a large portion of your health
      • MK22 (NEW)
        • Sidearm that can be used with any basic class
      • Flare Gun (NEW)
        • Signal gun that can call in air support to deliver supplies to your teammates
  • Stats

    • Kills, AI Kills and Deaths will display on the leaderboard
    • There are also leaderboards in spawn to view other player’s stats as well as career stats
  • New Map

    • Village
      • Open with optimal cover
      • New Boss: Vanguard
        • Anti-material rifle, fires explosive projectiles at long range
        • Has a visible laser and sound queues that will reveal his position
      • Vehicles
  • New Mechanics

    • Supply Drops
      • Called by Flare Guns
      • Contains new weapons and better items, one selection per life
    • Stress
      • When playing as a Hero, your stress bar will increase over time
        • Deal damage or stay near the point to reduce it
      • If the stress bar fills up all the way, you will receive damage over time until you either receive or deal damage
      • The stress meter was implemented to discourage Heroes from straying off of the objective
  • New Weapons (Obtained through Supply Drops)

    • PP19 Bizon
      • SMG, helicular magazine that can hold 64 rounds
    • M860
      • Pump-action shotgun, efficient at close range
    • Deagle
      • Handcannon, deals heavy damage with major recoil
  • Bulwark updated

    • New animations
    • Helmet HP appears on armor bar
  • Enforcer updated

    • New animations
  • Medic updated

    • New animations, models, sounds and FX thanks to @blight2894
    • Better healing
    • Nova-Charge now does an AOE effect
    • Medigun is now click to use Discord
  • Scorcher updated

    • Flamethrower now deals burn damage
    • New animations, sounds and FX
  • Cloaker updated

    • Kicks now stun opponents Discord
    • Kills now knock opponents back
    • New animations and FX
  • Engineer updated

    • New building: Armor Node
      • Can repair teammate’s armor and slightly regenerate health
    • Teleporters can now perform a group teleport with up to 3 units
    • Teleporters will mirror health and levels when repaired
    • Sentry’s will now connect its laser to its target
  • Recon updated

    • New scope effect
  • Booster updated

    • New animations, sounds and FX
    • Bonus damage upon landing
    • Jetpack now thrusts in the direction you’re moving
      • Can toggle the old method in settings
    • Jetpack now activates with space bar (double tap)
    • Torso now rotates in the direction you’re boosting
  • Inhibitor updated

    • New outfits
    • New behavior
    • New animations, sounds and FX
  • AI updated

    • Will become suspicious of nearby Cloakers
    • Will properly climb ladders
    • Will shoot at the target’s center mass, will shoot the head if the torso is not visible
    • Will rally in the Gun Truck and Carrier Jeep
    • New voicelines Discord
    • Will deal more damage to other AI
      • Should make AI fights less carried out
    • AI Recon will now snipe from specific spots on each map
      • Reduced firerate and increased damage when sighting :yellow_square:
      • Damage to Heroes: 1x → 0.33x :red_square:
    • AI Shield Enforcers now take aim
    • Armor implemented
    • Firerate updated
  • Weapons updated

    • Reduced recoil and spread when aiming or crouching
    • When standing still, tap firing is 100% accurate
    • Reload canceling
    • New kill effects
    • Bullet whizzing
    • New FX and impact sounds
    • New indicators for critical hits and armor hits
    • Third person aiming improved
    • New icons
  • Tickets updated

    • You’ll receive tickets for:
      • Destroying Vehicles
      • Destroying Scorcher’s Fuel Tank
      • Destroying Enforcer’s Shield
      • Destroying Bulwark’s Helmet
  • Settings updated

    • Added Patch Notes
    • Settings now save
  • Game Additions

    • Added a Win Screen at the end of the game
    • Added notifications for when a Hero dies
    • New Lobby (created by @nexipat)
    • New Baked & Sold minigame (created by @paskii_rlib)
    • Hero is now decided by Kills, not Tickets
    • Capture limit restored

Balances

  • Overtime changed

    • Duration reduced: 25 minutes → Infinite
    • Overtime will only initiate if both team’s points are within 120 seconds and the losing team is capturing the point
    • Overtime will end when one team has much more points than the other
    • New songs and UI FX
  • Increased recoil and spread on all weapons slightly

    • Should make the game less of “shooting into the enemy spawn” while still being controllable enough for fun gameplay
  • Recon changed

    • Deals 0.85x damage to limbs, 2.5x to head :yellow_square:
    • Reduced damage to Bulwark’s Helmet and Head :red_square:
    • Hipfire shots are inaccurate :red_square:
    • Increased spread when moving while scoped :red_square:
  • Cloaker changed

    • Price: 100 → 90 :green_square:
  • Booster changed

    • Price: 75 → 65 :green_square:
    • Jetpack cooldown decreased: 0.2s → 0.1s :green_square:
    • Jetpack recharge speed decreased :red_square:
    • Jetpack loses charge when damaged :red_square:
  • Heavy changed

    • Health: 250 → 200 :red_square:
    • Damage reduction: 20% → 40% :green_square:
    • Armor health: 50 → 60 :green_square:
    • WalkSpeed: 14 → 11 :red_square:
    • RunSpeed: 20 → 18 :red_square:
    • Recoil significantly increased :red_square:
  • Scorcher changed

    • Price: 150 → 190 :red_square:
    • Health: 300 → 250 :red_square:
    • Damage reduction: 20% → 40% :green_square:
    • Armor health: 25 → 40 :green_square:
  • Fragger changed

    • Price: 250 → 210 :green_square:
    • Health: 250 → 225 :red_square:
    • Damage reduction: 20% → 30% :green_square:
    • Armor health: 50 → 60 :green_square:
    • Damage decreased :red_square:
    • Grenade cooldown: 5s → 7.5s :red_square:
  • Enforcer changed

    • Price: 65 → 55 :green_square:
    • Damage reduction: 20% → 30% :green_square:
    • Armor health: 20 → 30 :green_square:
  • Infantry changed

    • Damage reduction: 20% → 25% :green_square:
    • Armor health: 20 → 30 :green_square:
  • Inhibitor (AI) changed

    • Health: 600 → 750 :green_square:
    • Firerate: 1200 → 600 :red_square:
    • Damage to Heroes: 1x → 0.33x :red_square:
  • Vehicles changed

    • AI MG Damage reduced: 1x → 0.33x :red_square:
    • Assault Car Cost: 25 → 20 :green_square:
    • Armored Car Cost: 150 → 75 :green_square:
    • Gun Truck MG Ammo: 450 → 200
    • Gun Truck MG Magsize: 150 → 100

Removed

  • Removed M14
    • The model was extremely unoptimized, I will reimplement this weapon at a later date
  • Removed Old Hydroelectric Dam
    • Replaced with the optimized version
  • Removed Old Island
    • Replaced with the optimized version
  • Removed Cloaker
    • Just kidding lol

Fixes

  • Fixed KIA screen’s FOV being bugged
  • Fixed former classes effecting Bulwark
  • Fixed Booster not being able to aim while running
  • Fixed being able to aim while running when not playing as a Booster
  • Fixed scoping in third person as a Recon
  • Fixed Vehicles not driving when you initially spawn them
  • Fixed chat box overlaying the Vehicle Spawner UI
  • Fixed chat box overlaying the Menu UI
  • Fixed vehicles deleting while other seats still have an occupant
  • Fixed BnS spawn in the Lobby
  • Fixed grenade FX not appearing
  • Fixed Scorcher’s fuel tank not working correctly
  • Fixed Scorcher’s fuel tank hitbox
  • Fixed PS commands
  • Fixed rounding issues regarding Tickets
  • Fixed voicelines spamming
  • Fixed Engineer crouch bug
  • Hitting a shield or vehicle will not play the flesh hit sound
  • Fixed glitching inside of houses on Island Discord
  • Fixed Engineer’s Sentry issues
  • Fixed Gun Truck driver’s seat animation not playing

Misc

  • Added assists for the driver of an MG vehicle when the MG gets a kill
  • Added damage indicators for melee attacks and grenades
  • Added Spawn Zones to prevent spawncamping
  • Tips on death now correspond to whatever killed you
  • Building HP will decrease at a constant rate when destroyed
  • Added a close button to the “Information” UI when playing as a Beta Red class
  • Updated Enforcer’s Riot Shield anims to provide more protection when firing
  • Speed nerf when running with Enforcer’s Riot Shield
  • Speed nerf when running with Engineer’s Toolbox
  • Updated Engineer’s buildings
    • Inventory is hidden when you initially fabricate, then revealed when you place your building
  • Medkit rescripted
  • Tickets show as red when you spend them
  • Added a confirmation prompt when purchasing classes Discord
  • Added a setting to disable the Ticket UI and Damage Indicators Discord
  • Crouching anim improved
  • You can choose your starter class in the lobby
  • New PS commands
    • :hero <bulwark/vanguard>
    • :disabledummyspawns / :enabledummyspawns
    • :disablenoobspawns / :enablenoobspawns
    • :setnoobspawns <true/false>
    • :setdummyspawns <true/false>
    • :setdifficulty <0-infinity>
      • (increases over time too, if set to 0 which is default, also does not reset each round so you have to manually reset it)
    • :skipmatch
    • :settime / :extendmatch
    • :toggleaprilfools <true/false>
    • createNPC command now has an amount Discord
      • syntax “:createNPC team npcName amount”
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