[ take this down ]

[ Roblox staff please take this post down ]

1 Like

May be in the Lighting, check it the children

image
all there is is just gui… let me try deleting them

I would change all of the part’s reflectance to your liking to give a “shiny” effect.

1 Like

have you considered seeing the image? im not talking about something like that. it has something to do with lightning.

Your topic is really confusing and I couldn’t understand what you actually wanted. I just inferred you were looking for shiny surfaces, which can be achieved using reflectance. We also don’t have enough information on the scripts of the game.

It looks like the parts are just using a shiny material. Try switching all of your parts to SmoothPlastic. Even if a mesh has a texture, its shading will still be changed based on the material.

1 Like

when you open the game in studio, you will see everything is normal. but when you test the game, everything is shiny

If you use SmoothPlastic on the body parts with Voxel Lighting, I believe you can reproduce this effect.

Plastic Material


SmoothPlastic Material

Notice the shinyness in the second photo
It should work on Compatibility lighting too, but the design will be different (of course because its different lighting)

thanks! but now i just need to look for a script that converts everything to smoothplastic

for _, v in pairs(game.Workspace:GetDescendants()) do
    if v:IsA("BasePart") do
        v.Material = Enum.Material.SmoothPlastic
    end
end

try this? maybe also include meshes and stuff like that
also try connecting this to an event for whenever something is added

does it work for you? it doesn’t work for me

You don’t need to. Just change parts that look plastic then turn them into smooth plastic.

I know this will take forever but just give a try.

This post is a year old, there’s no reason to even respond to this anymore. This has been resolved since then.

2 Likes