Takes 30s to unfreeze engine when Stop after getting an Error

I think its not normal that it takes Studio 30 seconds to unfreeze after I press Stop after getting an Error while testing my game.
Its always like that and it slow down debugging a LOT! I remember it wasnt like that couple of months ago.

Expected behavior

The Engine should kill the process and let me get back to work instead of making me wait 30 Seconds!

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Does this continue to happen if you disable your usage of ProfileService?

yeah, why would it be related to that system?
You can see in the screenshot I posted that between the Release of the profile and the unfreeze, it took 30seconds

The screenshot you posted shows that the script running past the deadline is TimeOfDayService:25 - Have you looked into why that script is triggering the shutdown deadline?

All the scripts that trigger the shutdown deadline have a task.spawn with a while loop in it.
Why they are not Killed?

Here is the TimeOfDayService:25

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