I think its not normal that it takes Studio 30 seconds to unfreeze after I press Stop after getting an Error while testing my game.
Its always like that and it slow down debugging a LOT! I remember it wasnt like that couple of months ago.
yeah, why would it be related to that system?
You can see in the screenshot I posted that between the Release of the profile and the unfreeze, it took 30seconds
The screenshot you posted shows that the script running past the deadline is TimeOfDayService:25 - Have you looked into why that script is triggering the shutdown deadline?
They are killed - the shutdown deadline is 30s! You’ll have to find what scripts you are running that are binding to DataModel:BindToClose and are delaying DM shutdown until the timeout hits.
At this point I’m pretty sure it’s not a studio issue - but the intended behavior of the system. I think this discussion better belongs in #help-and-feedback:scripting-support. I’ve taken the note of surfacing this better back to the team but I don’t believe it’s a studio bug.