Working on a game where the player has to navigate the world with limited sences and to thrive.
On my research tree for now I have 4 sectors (sight, smell, hearing, touch)
here’s an example of the tree visualizion, not yet polished
Existing researches:

How to format a suggestion:
sect: (smell/touch/hearing/sight)
: basically what sector of the research tree
branch name:
description:
required branch to unlock
describe what boosts unlocking this branch gives
1 Like
added some more researches:
SIGHT II
Increases the capacity of optic sensors 1 → 2
HF Detection
Allows sound sensors to pick up high frequency sound waves
some renamings too
distinct smell → smell differentation
smell emiters → scent glands
sight → Sight I
Still need some more suggestions, expecially in touch sector.
Also here are some of the names of the modules/organs(?) for the player:
Optic Sensor: Basically an eye
Scent Sensor: Detects the scent (can help with direction if two sensors used)
Sound Sensor: Detects the sound around the player (sounds are made by moving beings)
Physical Sensor: Detects when the sensor is physically touched by another being
Scent Gland: Releases certain scents that can be picked up by others
Voicebox: Releases sounds under a range of frequencies