I have this tank, and the missile is supposed to fire from the purple part. However, if it is not welded, it will just fall off, and if I weld it, it will pull the entire tank with the missile. It works fine if I weldscript it to a plane but I can’t do that here because it would prevent the turret from turning. What do I do?
Tank breaking:
Yeah, you probably have some script that detects an event and applies some velocity or something to the missle. So add somethign similar to this in that event handler:
local weld = missle_obj:FindFirstChildOfClass('Weld')
if weld then weld:Destroy() end