Tank tracks problem

I made the T26 tank and wanna work on the tracks soon but I ran into a problem.

I do not know how to script/make functional tracks.
So does anybody have an idea on how I could do it?

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You could model a single piece of the track, add a hinge to it so it could bend up and down and then link it with other parts (that’s just a theory but its worth a shot)

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if you want make a realistic tracks you can try use constraints system like that:
tracks.rbxm (12.1 KB) –credits for ferrarico–

or you can try make just a fake track, dont move but is very easy to make but its not realistic.

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Possibly you could create some sort of script tweening each individual track’s CFrame to the next track’s CFrame, ordering each track in a table.

It wouldn’t be particularly easy without much scripting experience but you could do some research into scripting tables, TweenService, and CFrames.

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Sorry for bumping this topic but it hasn’t been answered yet.

If I were you, scripting the tracks would be very difficult so instead I suggest you just animate the tracks so visually it appears as though they are moving the tank when in reality you are just using CFrame or :MoveTo()

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