I made the T26 tank and wanna work on the tracks soon but I ran into a problem.
I do not know how to script/make functional tracks.
So does anybody have an idea on how I could do it?
I made the T26 tank and wanna work on the tracks soon but I ran into a problem.
I do not know how to script/make functional tracks.
So does anybody have an idea on how I could do it?
You could model a single piece of the track, add a hinge to it so it could bend up and down and then link it with other parts (that’s just a theory but its worth a shot)
if you want make a realistic tracks you can try use constraints system like that:
tracks.rbxm (12.1 KB) –credits for ferrarico–
or you can try make just a fake track, dont move but is very easy to make but its not realistic.
Possibly you could create some sort of script tweening each individual track’s CFrame to the next track’s CFrame, ordering each track in a table.
It wouldn’t be particularly easy without much scripting experience but you could do some research into scripting tables, TweenService, and CFrames.
Sorry for bumping this topic but it hasn’t been answered yet.
If I were you, scripting the tracks would be very difficult so instead I suggest you just animate the tracks so visually it appears as though they are moving the tank when in reality you are just using CFrame or :MoveTo()