I kinda need some help with my tank, just in the moving part.
I’ve done physical / constraint tracks before, and well it butchers a lot the performance Frames, CPU wise, so I’m trying to make another kind of system that doesn’t do all of that.
This is one of my test models, the M4A2 (76)W Sherman, 'm gonna try and make this thing move if its the last thing I do in my *dev career or something.
(one of my tests) Checking out tracks and movement by beams or lightbeams.
Here is another but instead of constraint links, I used light beams, they worked but they didn’t had collisions so the climbing, off-roading capabilities of it are really low.
And then we have constraint tracks, (Chassis of a Panzer 4, I had to remove to turret so it doesn’t glitch out that much), this cannot go faster or else the tracks will merge with the sprocket, stopping it.
I’ve also attempted at mesh deformation, but it didn’t work, BUT, I might go back on it because I think I didn’t apply the things I had to do.
Any help, or feedback will be appreciated so I can improve, or use another kind of track belt system to make these things move.