The Task Scheduler documentation has a section on SchedulerPriority, which is incorrect/outdated. The order of tasks listed on the webpage are completely different than the order of events in the engine nowadays. For example, Stepped in-engine runs before everything in that list, and RenderStepped runs last.
As such, I imagine there may be other inaccuracies that I have not looked into yet. It also doesn’t contain newer scheduler items, such as any of the task library functions (spawn, defer, delay, etc.)
Knowing the order of events is important for gameplay programming, and it would be great to see this updated!