(TD) one of the mobs i put doesn't spawn at desired location

basically, im trying to make enemies go to the end (obviously) but one of the mobs i put isn’t getting spawned in the location i want it to be while the others do, anyone know why this is happening? Also no errors in the output

my main script that has the waves and such
mob script

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try doing map.Start.CFrame, it might work.

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it didn’t work, still spawns somewhere else other than the spawn place

Are you sure its called start?

yea, my other mobs spawn there

Then something is wrong with the mob you are trying to spawn. Check if it has a root part.

yup it has an HumanoidRootPart

Is it a custom rig? Check if it is.

it is a custom rig, should i just remove the custom rig and just recolor a prebuilt rig from the rig builder?

Have you made a motor6d to the torso?

yea torso to head, arms and legs after rigging the torso to the hrp

Is part0 the Hrp? That might be the problem.

what is a part0 and what is the difference to part0 and part1? im also pretty sure its part0

Part0 is important because of hierarchy im going to say. It’s like the main part of a weld, the body.

Making custom rigs might be the problem though.

ill probably just make a different colored rig from rig builder if i dont fix this today which is fine or reimport and rig it again

jesus… what is that font. (not contributing at all but if I have to be upset with this so do you)