TDS Enemy Movement

I have some trouble with my enemy movement script, it keeps spawning the enemy at this specific spot on the map
image
and I don’t know how to fix it.

local Tween = game:GetService("TweenService")
local enemy = workspace.Model
local Path = workspace.Map.Movement
local Spawn = workspace.Map.Movement.Spawn


local speed = 3
local rotspeed = 1


local function getCirclePoint(angle, radius, center)
	local x = center.X + radius * math.cos(angle)
	local y = center.Y + radius * math.sin(angle)
	return Vector2.new(x, y)
end


local function getTweenPoints(corner, radius)
	local points = {}
	for i=0,360,15 do
		local point = getCirclePoint(math.rad(i), radius, corner)
		table.insert(points, point)
	end
	return points
end

local function getRotation(startPos, endPos)
	local deltaX = endPos.X - startPos.X
	local deltaY = endPos.Y - startPos.Y
	local angle = math.atan2(deltaY, deltaX)
	return angle
end

function MoveEnemy(entity)
	for i = 1, #Path:GetChildren() do  
		local waypoint = Path[i]
		if waypoint.Name == "Corner" then
			local tweenPoints = getTweenPoints(waypoint.Position, 2)
			for i=1,#tweenPoints-1 do
				local Walking = Tween:Create(entity.HumanoidRootPart, TweenInfo.new((tweenPoints[i] - tweenPoints[i+1]).Magnitude/speed, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {CFrame = CFrame.new(tweenPoints[i])})
				Walking:Play()
				Walking.Completed:Wait()
			end
		else
			local targetPos = waypoint.Position
			local currentPos = entity.HumanoidRootPart.Position
			local rotation = getRotation(currentPos, targetPos)
			local Rotating = Tween:Create(entity.HumanoidRootPart, TweenInfo.new(rotspeed, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {CFrame = CFrame.fromEulerAnglesXYZ(0, rotation, 0)})
			Rotating:Play()
			Rotating.Completed:Wait()
			local Walking = Tween:Create(entity.HumanoidRootPart, TweenInfo.new((currentPos - targetPos).Magnitude/speed, Enum.EasingStyle.Linear,Enum.EasingDirection.In), {CFrame = waypoint.CFrame})
			Walking:Play()
			Walking.Completed:Wait()
		end
	end
end

while true do
	local entity = enemy:Clone()
	entity.HumanoidRootPart.CFrame = Spawn.CFrame
	entity.Parent = workspace.Enemies
	MoveEnemy(entity)
	wait(2)
end

This part is where the enemy is suppose to spawn
image

image