Right now I am just using like 10+ variables for my AI and like its kind of getting me annoyed cause (dont repeat yourself) but I don’t understand how I can in a sense program a sigma (array in math) to roblox. I’ll give an example. Suppose we have an array of weights ```Lua
local weights = {
0,1,1,0,1,0
}

```Lua
local inputs = {
1,0.5
}

I have no idea how to assign the components to be multiplied or divided and im too lazy for khan academy (yet if you guys dont respond fast lol)

Before multiplying a matrix you need to know if it is conformable wich means you need to check if the column of the first matrix is equal to the row of the second matrix

In your case:

A = (0,1,1,0,1,0)
and
B = (1,0,5)

A = 1 * 6 (one row 6 columns)
B = 1 * 3 (one row 3 columns)

so its not conformable, a conformable matrix is for example:
A= (2,1
2,1)
B = (2,
2)

so
A = 2*2 (two rows and two columns)
B = 2,1 (two rows and one column)