Team Switch Cooldown and Kill

So, I’m making a Capture the Flag Game with a Red Team and a Blue Team. I wanted to make a script for switching between teams. I successfully made a Team Switch script for UI button but, I don’t know how to make a cooldown for it or how to kill the person so they respawn at the other team’s spawn. I tried multiple things, but I couldn’t find a way to do it.

The reason I want a cooldown and kill the person who is switching teams is because I don’t want players to abuse it, like getting free wins or kills by switching teams whenever they can.

Anyone have any solutions for it?

use

player.Character.Humanoid.Health = 0

to kill the player

can i see the script

1 Like

Local Script under Change to Blue Team Button:

local Players = game:GetService("Players")
local player = game.Players.Localplayer
local name = player.Name

script.Parent.MouseButton1Click:Connect(function()
     game.name..TeamColor = BrickColor.new("Bright Blue")
     player.Character.Humanoid.Health = 0
     script.Parent.Parent.Visible = false
end)

Local script under Change to Red Team Button:

local Players = game:GetService("Players")
local player = game.Players.Localplayer
local name = player.Name

script.Parent.MouseButton1Click:Connect(function()
     game.name..TeamColor = BrickColor.new("Bright Red")
     player.Character.Humanoid.Health = 0
     script.Parent.Parent.Visible = false
end)

Its probably something obvious, but don’t judge me because I’m a newbie.

Thanks for the kill string.
I updated my script above.
What about the cooldown though?

can u use a remoteEvent
otherwise use

local cooldown = os.time()
script.Parent.MouseButton1Click:Connect(function()
    if cooldown >= 10 then--change the number
        cooldown = os.time()
        game.Players.LocalPlayer.Team = game.Teams.Team
        player.Character.Humanoid.Health = 0
        script.Parent.Parent.Visible = false
    end
end)

where team is your teams name
i used a cooldown of 10

Team changing replicates to the server even if handled by a local script.

local Players = game:GetService("Players")
local player = game.Players.Localplayer
local name = player.Name
local debounce = false

script.Parent.MouseButton1Click:Connect(function()
	if debounce then
		player.Character.Humanoid.Health = 0
		return
	end
	debounce = true
	player.TeamColor = BrickColor.new("Bright Red")
	script.Parent.Parent.Visible = false
	debounce = false
end)
local Players = game:GetService("Players")
local player = game.Players.Localplayer
local name = player.Name
local debounce = false

script.Parent.MouseButton1Click:Connect(function()
	if debounce then
		player.Character.Humanoid.Health = 0
		return
	end
	debounce = true
	player.TeamColor = BrickColor.new("Bright Blue")
	script.Parent.Parent.Visible = false
	debounce = false
end)

I’ve added a debounce, I’ve also fixed this line of code:

game.name..TeamColor = BrickColor.new()

https://developer.roblox.com/en-us/api-reference/property/Player/Team
The Team property of all player instances is apparently not replicated across the client-server model, however:

https://developer.roblox.com/en-us/api-reference/property/Player/TeamColor
No such warning appears for the “TeamColor” property.

1 Like

Incorrect. You’d have to use a RemoteEvent because if you try changing TeamColor, it’ll only change the TeamColor for the client and not the team itself in the server.

I didn’t have to need any remote event for the Team Change Script.

I don’t know about the cooldown though.

1 Like

What do you mean “incorrect”? I didn’t state anything I was just showing that the client-server model warning doesn’t appear for one of the two team related player properties.

2 Likes

What does the debounce property do?

local Players = game:GetService("Players")
local player = game.Players.Localplayer
local name = player.Name
local debounce = false

script.Parent.MouseButton1Click:Connect(function()
	if debounce then
		player.Character.Humanoid.Health = 0
		return
	end
	debounce = true
	player.TeamColor = BrickColor.new("Bright Red")
	script.Parent.Parent.Visible = false
	task.wait(10)
	debounce = false
end)
local Players = game:GetService("Players")
local player = game.Players.Localplayer
local name = player.Name
local debounce = false

script.Parent.MouseButton1Click:Connect(function()
	if debounce then
		player.Character.Humanoid.Health = 0
		return
	end
	debounce = true
	player.TeamColor = BrickColor.new("Bright Blue")
	script.Parent.Parent.Visible = false
	task.wait(10)
	debounce = false
end)

The purpose of them was to add a delay, I forgot to do that but I’ve added them in the above.

2 Likes

I will see if that works when I get home :eyes:

Is that how many seconds the cooldown will be?

Also, is there a way to temporarily display that as the text on the button?

By that I mean, if the cooldown is still on, you could make so it says “Please wait before you change teams!”

game:GetService("Players").PlayerAdded:Connect(function(Player)
	local CD = Instance.new("IntValue", Player)
	CD.Name = "CD"
	
	CD.Value = 0
	
	while CD.Value > 0 do
		CD.Value -= 1
		wait()
	end
	
	local oldTeam = Player.TeamColor
	
	Player:GetPropertyChangedSignal("TeamColor"):Connect(function()
		
		if CD.Value > 0 then
			Player.TeamColor = oldTeam
			Player.Character:BreakJoints()
		end
		
	end)
	
end)

Use a script to change the text on the players screen.

local UI = game.Players.LocalPlayer.PlayerGui.GUI.TextLabel -- wherever the label is

local Button = game.Players.LocalPlayer.PlayerGui.GUI.Button -- wherever the button is

local Player = game:GetService("Players")

Button.MouseButton1Down:Connect(function()

if Player.CD.Value > 0 then

UI.Text = "Please wait: ".. tostring(Player.CD.Value)

else

UI.Text = ""

end

end)

Thank you once again @Limited_Unique

You’ve helped me once again. The script worked perfectly! Thank you so much :slight_smile:

I’ll try that too. Thanks mate.