I have this issue when testing scripts in my game in multiplayer. Testing multiplayer in actual Roblox works perfectly fine, however when I try testing using Team Test, unexpected bugs happen that don’t happen any other time than when testing in Team Test specifically. I’ve had this issue in every one of my games so any help would be appreciated.
Can you be specific on what these bugs are?
yea sorry, basically the script just wont work as intended, for example, i have a script where you pick up an item, and if a player leaves while holding it the item drops. It works everywhere but Team Test. And this isnt the only example.
Well that’s still not enough detail however the characters you are controlling in team test are different from when in the actual game on the roblox website. For example their id is a negative number and for some things that would be a problem. Another is teleportation between places, it’s impossible in studio; it will always error even if it works in the actual roblox game.
thats just two examples, please send your script so I can give a better answer
game.ReplicatedStorage:WaitForChild("OnGrabRE").OnServerEvent:Connect(function(plr, target, dropping)
if not target then return end
if dropping then
-- Drop the object
target:SetNetworkOwner(nil)
for _, child in pairs(target:GetChildren()) do
if child:IsA("BodyGyro") or child:IsA("BodyPosition") then
child:Destroy()
end
end
local lastPosition = target:FindFirstChild("LastPosition")
if not lastPosition then
lastPosition = Instance.new("Vector3Value", target)
lastPosition.Name = "LastPosition"
end
lastPosition.Value = target.Position
target.Position = lastPosition.Value
target.CanGrab.Value = "" -- Reset the CanGrab property
elseif target:FindFirstChild("CanGrab") and target.CanGrab.Value == "" then
-- Grab the object
local distance = (plr.Character.HumanoidRootPart.Position - target.Position).Magnitude
if distance > 15 then return end
target.CanGrab.Value = plr.Name -- Set the owner of the nugget
if not target:FindFirstChild("BodyPosition") then
local bp = Instance.new("BodyPosition", target)
bp.D = 500
bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
if not target:FindFirstChild("BodyGyro") then
local bg = Instance.new("BodyGyro", target)
bg.D = 500
bg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
end
target.Anchored = false
target:SetNetworkOwner(plr)
end
end)
strange, nothing in here should be such that it works in the game but not in team test
i mean, if it works in game 100% of the time, it doesn’t really matter. i was just wondering cuz it always happens