Even though my team Spectators.AutoAssignable
is set to true, it still sets the player’s Team
to Neutral
. Is this a bug or am I being dumb?
Is there a team called spectators? If not then that why it set your player to team neutral cause if the team doesn’t exist the system dont know where to put them and just put them in an unindentified team
Are you by any chance setting that property on the client?
Make sure your SpawnLocations don’t have this set of property values either.
You need to set the spawnlocation prop to make it work?
Maybe other teams have AutoAssignable
set to true?
If there’s a SpawnLocation
in the Workspace that is Enabled
and has both AllowTeamChangeOnTouch
and Neutral
set to true, players that either respawn there or touch the SpawnLocation will be made Neutral (*the player.Neutral
property is set to true, meaning they are no longer on any Team), which is what might be causing the behavior you described.
To resolve this, disabling the AllowTeamChangeOnTouch property for any Neutral spawnpoints will ensure that the player can not be randomly made Neutral.
Dude tysm, I didnt know abt tht, I will try it out and update u with the results.
@Forummer and @StrongBigeMan9, thnx 4 ur help