even tough i make it so it needs there to be 0 people in the team to be able to join it still allows me to join
local Settings = require(script.Parent.Parent.Settings)
local AllPlayerCards = game.Players.LocalPlayer.PlayerGui.ClassSelection.GUIBase:WaitForChild("MiddleBig")
local Display = game.Players.LocalPlayer.PlayerGui.ClassSelection.GUIBase:WaitForChild("MiddleSmall")
local Teams = game:GetService("Teams")
local P1Team = Teams["Player1"]:GetPlayers()
local PlayersOnTeam1 = #P1Team
local function P1TR()
print(PlayersOnTeam1)
end
local P2Team = Teams["Player2"]:GetPlayers()
local PlayersOnTeam2 = #P2Team
local function P2TR()
print(PlayersOnTeam2)
end
local P3Team = Teams["Player3"]:GetPlayers()
local PlayersOnTeam3 = #P3Team
local function P3TR()
print(PlayersOnTeam3)
end
local P4Team = Teams["Player4"]:GetPlayers()
local PlayersOnTeam4 = #P4Team
local function P4TR()
print(PlayersOnTeam4)
end
local P5Team = Teams["Player5"]:GetPlayers()
local PlayersOnTeam5 = #P5Team
local function P5TR()
print(PlayersOnTeam5)
end
local P6Team = Teams["Player1"]:GetPlayers()
local PlayersOnTeam6 = #P6Team
local function P6TR()
print(PlayersOnTeam6)
end
AllPlayerCards.Player1Select.TextButton.MouseButton1Click:Connect(function()
P1TR()
if PlayersOnTeam1 == 0 then
Display.CName.Text = Settings.Player1Name
Display.CImage.Image = Settings.Player1Image
Display.CImage.ImageColor3 = Color3.fromHex("#ffffff")
script.Parent.TeamChanger.Team.Value = 1
else
AllPlayerCards.Player1Select.TextButton.Text = "Character already in use!"
wait(3)
AllPlayerCards.Player1Select.TextButton.Text = Settings.Player1Name
end
end)
AllPlayerCards.Player2Select.TextButton.MouseButton1Click:Connect(function()
P2TR()
if PlayersOnTeam2 == 0 then
Display.CName.Text = Settings.Player2Name
Display.CImage.Image = Settings.Player2Image
Display.CImage.ImageColor3 = Color3.fromHex("#ffffff")
script.Parent.TeamChanger.Team.Value = 2
else
AllPlayerCards.Player2Select.TextButton.Text = "Character already in use!"
wait(3)
AllPlayerCards.Player2Select.TextButton.Text = Settings.Player2Name
end
end)
AllPlayerCards.Player3Select.TextButton.MouseButton1Click:Connect(function()
P3TR()
if PlayersOnTeam3 == 0 then
Display.CName.Text = Settings.Player3Name
Display.CImage.Image = Settings.Player3Image
Display.CImage.ImageColor3 = Color3.fromHex("#ffffff")
script.Parent.TeamChanger.Team.Value = 3
else
AllPlayerCards.Player3Select.TextButton.Text = "Character already in use!"
wait(3)
AllPlayerCards.Player3Select.TextButton.Text = Settings.Player3Name
end
end)
AllPlayerCards.Player4Select.TextButton.MouseButton1Click:Connect(function()
P4TR()
if PlayersOnTeam4 == 0 then
Display.CName.Text = Settings.Player4Name
Display.CImage.Image = Settings.Player4Image
Display.CImage.ImageColor3 = Color3.fromHex("#ffffff")
script.Parent.TeamChanger.Team.Value = 4
else
AllPlayerCards.Player4Select.TextButton.Text = "Character already in use!"
wait(3)
AllPlayerCards.Player4Select.TextButton.Text = Settings.Player4Name
end
end)
AllPlayerCards.Player5Select.TextButton.MouseButton1Click:Connect(function()
P5TR()
if PlayersOnTeam5 == 0 then
Display.CName.Text = Settings.Player5Name
Display.CImage.Image = Settings.Player5Image
Display.CImage.ImageColor3 = Color3.fromHex("#ffffff")
script.Parent.TeamChanger.Team.Value = 5
else
AllPlayerCards.Player5Select.TextButton.Text = "Character already in use!"
wait(3)
AllPlayerCards.Player5Select.TextButton.Text = Settings.Player5Name
end
end)
AllPlayerCards["Player6Select(Monster)"].TextButton.MouseButton1Click:Connect(function()
P6TR()
if #P6Team < 1 then
Display.CName.Text = Settings.Player6Name
Display.CImage.Image = Settings.Player6Image
Display.CImage.ImageColor3 = Color3.fromHex("#ff0000")
script.Parent.TeamChanger.Team.Value = 6
print("Accepted")
else
AllPlayerCards["Player6Select(Monster)"].TextButton.Text = "Character already in use!"
wait(3)
AllPlayerCards["Player6Select(Monster)"].TextButton.Text = Settings.Player6Name
print("Rejected")
end
end)
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