PS: I was testing how the model will look like with R6 inside it, so the reproduction file only includes a few meshes) AH-64 Apachetest2.fbx (170.8 KB)
I tried but the same thing, i have RenderFidelity on Precise always and even CollisionFidelity on PreciseConvexDecomposition wont fix it
also just noticed even the 100 triangle chair thing has missing faces
This is a weird bug that you’re experiencing… I’ll ask you some questions that can help Roblox engineers in case they see this post sooner or later:
Is it possible to share the reproduction steps? What feature did you use to import this 3D asset? Do you have any Roblox Studio Beta Features enabled?
When making the model in the 3D software app, which can be Blender, did you check for any duplicated vertices at the same position? If not, make sure to select everything by pressing A through Edit Mode; Press M and select the option “Merge by Distance”. It will remove redundant vertices of the topology.
Imported it using the “Import 3D” tool on top of the screen, from blender exported as FBX
I have “Haptic Effects”, “Import Queue”, “Incremental typechecking and autocompletion in studio”, “Preferred text size setting”, “Texture Generator” and “UIDragDetectors” enabled as beta features
I didn’t, though i tried and it removed 0 vertecies, so no duplicated vertecies