Teleport different players from different servers to the same server

I’m currently working on a “Party” system in a place of maximum 1 player. I made the “Party” system using MessagingService. Anyways, I’ve gotten the “Party” system to work, yet I’m stuck on one thing. I want the party to teleport to a game in the universe, but they would all be in the same server. I was wondering if this was possible and I have no idea where to start. Is there a way to do this using MessagingService?

Totally possible,
One thing you can do is reserve a server and send the access code across messaging service and teleport each player to that reserved server.

The model might have the party leader’s server perform ReserveServer and send out the message on a certain channel when ready to join. When a player joins a party they can listen to that specific channel, and execute TeleportToPrivateServer provided with the access code and place id.

5 Likes

Ah, I see. I never knew TeleportService had this function. I’ll definitely read up on this and try it out, thanks!

1 Like