What do you want to achieve? Keep it simple and clear!
I am currently making a horror game, and its like PM 6:06 so i want the player to teleport to different sublevels, also made by places.
What is the issue? Include screenshots / videos if possible!
Apparently, i get Error 733.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Every solution i have seen is “Oo make the place public.11” or “Enable third party teleports” or “Make your game public”
Anyone have a different solution? I really want this to work!
local function teleportPlayers()
if #list > 0 then
billboard.Frame.Status.Text = "TELEPORTING"
billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
billboard2.Frame.Status.Text = "TELEPORTING"
billboard2.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
local playersToTeleport = {}
local teleportTime = 0
for i=1,#list do
if game.Players:findFirstChild(list[i]) then
table.insert(playersToTeleport,game.Players:findFirstChild(list[i]))
TransitionEvent:FireClient(game.Players:findFirstChild(list[i]))
else
table.remove(list,i)
end
end
local code = TS:ReserveServer(placeId)
teleporting = true
TS:TeleportToPrivateServer(placeId,code,playersToTeleport)
repeat wait() until #list <= 0
billboard.Frame.Status.Text = "READY"
billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
billboard2.Frame.Status.Text = "READY"
billboard2.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
teleporting = false
end
end