Anyone managed to solve this issue? It happens when i’ve got multiple players teleporting at the same time and some players get through while others do not. It would be great if I could somehow run the teleport again when met with this error, but i’m not sure how to do it in code.
function teleportPlayer(player)
--teleports player to respective reserve server
local teleportToLobbySuccess, result = pcall(function()
TeleportService:TeleportToPrivateServer(placeId,ReserveServerCode[placeId],{player})
end)
if teleportToLobbySuccess then
print("#### TELEPORTING This PLAYER TO A MATCH SERVER:",player)
else
print("#### TELEPORTATION FAILED:",player)
end
end
That’s not an issue, it’s a new feature Roblox added so you know that you are teleporting too many players to the same server (more than the maximum allowed players for your place).
Don’t forget reserving new servers for new matches.