Teleport failed, server is full

Hi everyone,

Anyone managed to solve this issue? It happens when i’ve got multiple players teleporting at the same time and some players get through while others do not. It would be great if I could somehow run the teleport again when met with this error, but i’m not sure how to do it in code.

Screenshot 2021-11-01 at 9.12.54 PM (3)

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scrtip please without it it is hard to debug
that means the server is full

function teleportPlayer(player)
    --teleports player to respective reserve server
    local teleportToLobbySuccess, result = pcall(function()
        TeleportService:TeleportToPrivateServer(placeId,ReserveServerCode[placeId],{player})
    end)
    if teleportToLobbySuccess then
        print("#### TELEPORTING This PLAYER TO A MATCH SERVER:",player)
    else
        print("#### TELEPORTATION FAILED:",player)
    end 
end

That’s not an issue, it’s a new feature Roblox added so you know that you are teleporting too many players to the same server (more than the maximum allowed players for your place).
Don’t forget reserving new servers for new matches.

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