I recently created two games in which you can choose a character in one game (in the lobby) and use him in the other game (the main game). the only problem is when players select a morph and they are teleported to the other game, they don’t keep the morph character.if anyone knows what’s wrong with this script please write me the correct script asap, thanks for yours Attention.
here is the script:
local morphPart = game.Workspace.PartName – Das Teil, das berührt werden soll
local destinationPlaceId = 123456789 – Die ID des Ziel-Spiels
local catalogIds = {123456, 789012} – Die IDs der Kataloggegenstände, die dem Spieler angelegt werden sollen
morphPart.Touched:Connect(function(hit)
local character = hit.Parent
local humanoid = character:FindFirstChildOfClass(“Humanoid”)
if humanoid and character == game.Players.LocalPlayer.Character then
-- Teleportieren in das Ziel-Spiel
game:GetService("TeleportService"):Teleport(destinationPlaceId)
-- Warten bis der Spieler im Ziel-Spiel geladen ist
game.Players.PlayerAdded:Wait()
-- Wiederherstellen der Kleidung im Ziel-Spiel
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function(char)
for _, id in ipairs(catalogIds) do
local asset = game:GetService("InsertService"):LoadAsset(id)
local accessories = asset:GetChildren()
for _, accessory in ipairs(accessories) do
accessory.Parent = char
end
asset:Destroy()
end
end)
-- Warten bis der Spieler sich wieder eingeloggt hat
player.CharacterAdded:Wait()
end
end)