Self explanatory game:GetService(‘TeleportService’):Teleport(PlaceId,PlayerInstance) is broken.
Simple way of replicating this bug is by using CreatePlaceAsync in a universe and teleporting to that place, you will not receive an error or a message on your screen and you won’t be teleported either.
EDIT: It worked the other day and I haven’t updated it since until today to make sure that my scripting wasn’t wrong.
[quote] You don’t use Teleport to teleport players to specific instances. You have to use TeleportToPlaceInstancdAsync or something like that [/quote]‘PlayerInstance’, he’s teleporting the Player found in the Players service.
I’m able to teleport between this normal place and this place created through CreatePlaceAsync without any issues. I ran it through the dev console command bar since the place is pretty much an empty baseplate. Does it only happen with places created recently maybe?