function teleportPlayers(partCFrame)
local players = game.Players:getPlayers()
for _,player in pairs(players) do
if player.Character then
if player.Character.HumanoidRootPart.Anchored == false then
player.Character.Humanoid.Jump = true
end
end
end
wait(.5)
for _,player in pairs(players) do
if player.Character then
if player.Character.HumanoidRootPart.Anchored == false then
player.Character:SetPrimaryPartCFrame(partCFrame)
end
end
end
end
but sometimes, some players didnt get teleported.
Can you help me fixing the code, or maybe redo the code?
Thanks!
i’m not good at coding when it comes to a non-ui but when i want to make a teleport script, i make it like this
function teleportPlayers()
local players = game.Players:getPlayers()
for _,player in pairs(players) do
if player.Character then
player.Character.HumanoidRootPart.Position = -- Position you want to teleport them
end
end
end
function teleportPlayers(partCFrame)
local players = game.Players:getPlayers()
for _,player in pairs(players) do
if player.Character then
if player.Character.HumanoidRootPart.Anchored == false then
player.Character.Humanoid.Jump = true
end
if player.Character.HumanoidRootPart.Anchored == false then
player.Character.Humanoid.Jump = true
end
end
end
end
local function TeleportPlayers(ObjectCFrame)
local TimeDelation = 0.5
for _, Player in ipairs(game.Players:GetPlayers()) do
if Player.Character then
Player.Character.Humanoid.Jump = true
spawn(function()
wait(TimeDelation)
Player.Character:SetPrimaryPartCFrame(ObjectCFrame)
end)
end
end
wait(TimeDelation)
print("All Players Are Teleported")
end
-- Calling The Function (This is justa example on how should you call the function)
wait(4)
--//--
local Object = game.Workspace.Part
TeleportPlayers(Object.CFrame)
local Players = game:GetService("Players")
local Run = game:GetService("RunService")
local function TeleportPlayersToPivot(Object)
for _, Player in ipairs(Players:GetPlayers()) do
local Character = Player.Character
if Character then
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if Humanoid then
if Humanoid.Health > 0 then
Humanoid.Jump = true
end
end
end
task.spawn(function()
Run.Stepped:Wait()
Character:PivotTo(Object:GetPivot())
end)
end
end
You should probably be using pivots, there’s also a few additional improvements you could have made.