Let’s pretend Zack, as one player. Then, another person Jackie joined his server. He goes to the teleport pad, but then experienced a major difficulty. The teleport failed to go to a new server and ended up at the same server. How can we fix this?
script.Parent.Touched:Connect(function(p)
local plr = game.Players:GetPlayerFromCharacter(p.Parent)
if plr ~= nil then
local accesscodetos = TeleportService:ReserveServer(game.PlaceId)
TeleportService:TeleportToPrivateServer(game.PlaceId, accesscodetos, {plr})
end
end)