I want to know when the player enters the game to be teleported to a specific location only once, I have an idea that uses PlayerAdded but I still do not know how to do it. (if possible explain to me how to do step by step).
SetPrimaryPartCFrame would work fine for this.
local CF = CFrame.new(0,10,0)
local Players = game:GetService"Players"
Players.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function(c)
c:SetPrimaryPartCFrame(CF)
end)
end)
Welcome to the community rpg523! We hope you learn a lot while you’re here and can help others do the same.
In general there are two ways to perform an action when something happens. The first would be to have the code that did it call your code. The second would be to listen to an event. Since we want to do something when a player first enters the game, we’ll need to listen to the PlayerAdded event of the Players service as you correctly surmised. However at that point the player may be in the game but not have a character yet. If they don’t have a character yet then we need to listen to the CharacterAdded event of their player Instance. Once their character is added, we can call the MoveTo method on the character since it is a Model. All in all, the code should look something like this:
local Players = game:GetService 'Players'
local function onPlayerAdded(player)
local character = player.Character
if not character then
character = player.CharacterAdded:Wait()
end
character:MoveTo(desiredPosition)
end
Players:PlayerAdded:Connect(onPlayerAdded)
Note that instead of connecting to the character added event, I waited for it to happen. You only need to connect to an event and provide a callback function when you want that callback to be called every time the event happens. Since we only want to teleport the character the first time their character spawns in, not every time, I used Wait instead of Connect. You can see those two method of RBXScriptSignal on the wiki.