How can I make touching the floor green or red or yellow, teleport you to a map that classifies for each level but is random and does not touch the same map
Your question is very vague.
For starters, you could link each button with a .Touched event to determine when a player touches it, and then perform necessary actions when that happens. You could have a folder of different maps for different categories of difficulty. When a player touches one of those buttons, you could clone one of those maps depending on the button they hit, and teleport them to a specified spawn in that map.
In which “teleport” do you mean? Teleporting to another place in one world or teleport to another game place (For example, camping game. Once the game started, it teleport you to a game called Specky woods)
Are you asking on how to make each area teleport you to a specific map? For example, going on the green pad marked “easy” teleports you to an easy map.