Hey everyone!
Im a little confused about TeleportAsync()
and TeleportToPrivateServer()
When I do this:
local code = TeleportService:ReserveServer(0000000)
I get a code to use with TeleportToPrivateServer(0000000, code, players)
. A reserved server is created and players get teleported, ok.
But, according to this, its possible to Teleport players to a reserved server by using TeleportAsync()
? and not only using TeleportToPrivateServer()
:
So my first question, if I add TeleportOptions.ReservedServerAccessCode
, TeleportAsync()
will Teleport players to a Reserved Server?
And what is exactly the difference by adding TeleportOptions.ShouldReserveServer = true
?
Thank you for your time!