TeleportAsync() and TeleportToPrivateServer() both works for Reserved Servers?

Hey everyone!

Im a little confused about TeleportAsync() and TeleportToPrivateServer()

When I do this:
local code = TeleportService:ReserveServer(0000000)

I get a code to use with TeleportToPrivateServer(0000000, code, players). A reserved server is created and players get teleported, ok.

But, according to this, its possible to Teleport players to a reserved server by using TeleportAsync()? and not only using TeleportToPrivateServer():
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So my first question, if I add TeleportOptions.ReservedServerAccessCode, TeleportAsync() will Teleport players to a Reserved Server?

And what is exactly the difference by adding TeleportOptions.ShouldReserveServer = true ?

Thank you for your time!

As is stated under TeleportToPrivateServer’s documentation, it’s essentially deprecated.
Fig. 1:
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Thank you so much, Im sorry for not checking those details you stated. Thank you!!