We expect users to get teleported without the error persisting consecutively.
Actual Behavior
“A specified Member cannot join the Destination Place” error is spat out, consistently while the player is in the same game (not leaving and rejoining).
Workaround
The workaround is by leaving and rejoining and retrying the process numerous times.
Issue Area: Engine Issue Type: Other Impact: Critical Frequency: Constantly Date First Experienced: 2022-08-29 00:08:00 (-05:00) A private message is associated with this bug report
The issue is that the main game loop requires :TeleportAsync(), any other methods that :GetTeleportData() cannot be called would simply would not work because it heavily relies on TeleportOptions.
I believe Roblox engineers are already aware of this issue, and hopefully it gets resolved post Labor Day weekend since major games depend on this.
Getting this heavily in a large Roblox experience that depends on teleporting parties of players between servers a lot; I believe it has to with Roblox trying to teleport you to random reserved servers when performing a simple TeleportPartyAsync call.
hey folks - we’ve made some changes and TeleportPartyAsync (and teleportAsync with a group) should work as expected now. please reply if you’re still seeing issues
with the way things are set up with TeleportPartyAsync + TeleportAsync, there’s some issues with TeleportInitFailed. I think we had this captured in our backlog and it’s something we’ll need to follow up with