Update your places using the ‘update all’ on a script with a package connected to all places. Joining any place using the website or app directly will teleport you to an updated place. Joining your main experience place and using the TeleportAsync function to teleport to any place will teleport you to an older version of that place.
Expected Behavior
To be teleported to an updated place.
Actual Behavior
You get teleported to the latest version that was published in the studio itself.
Workaround
You can still just update your places by joining it in studio and publishing it manually.
Issue Area: Engine Issue Type: Other Impact: Moderate Frequency: Constantly Date First Experienced: 2022-11-24 11:11:00 (+01:00) Date Last Experienced: 2022-11-27 17:11:00 (+01:00)
This behavior is expected. Publishing a new version of your place will not force all joins/teleports to be to the new version. Otherwise, every time you published a new version you would split your playerbase in two since no one could join the existing running games. If you joined an updated game after publishing it’s because that server was started after you published
If you want to publish a new version and move all your players to it, use the Migrate to Latest Update feature after publishing.