Hey there,
I was working on my, where I need to move all the players in the game after they unlock a certain door.
The problem then comes after the players teleport, here are pictures:
The client, this is what everyone should be seeing basically.
The server, this is what the server is seeing.
All the players are moved using a Script and not a LocalScript
Here’s the script:
script.Parent.Triggered:Connect(function(player)
if player then
if player.Character or player.CharacterAdded:Wait() then
local Backpack = player.Backpack
local Character = player.Character or player.CharacterAdded:Wait()
if Backpack:FindFirstChild("Crowbar") or Character:FindFirstChild("Crowbar") then
script.Parent.Enabled = false
script.Parent.Parent.Anchored = false
script.Crowbar:Play()
game.ReplicatedStorage.Tp:FireAllClients(10, true)
wait(1)
local City = game.ReplicatedStorage:WaitForChild("Maps"):WaitForChild("City"):Clone()
local OutsideHouse = game.ReplicatedStorage:WaitForChild("Maps"):WaitForChild("OutsideHouse"):Clone()
City.Parent = workspace
OutsideHouse.Parent = workspace
for i, v in pairs(game.Players:GetChildren()) do
if v and v:IsA("Player") then
local Character = v.Character or v.CharacterAdded:Wait()
game.ReplicatedStorage.Error:FireClient(player, "Door unlocked. Leaving house", 4)
wait(1)
Character:WaitForChild("HumanoidRootPart").Position = workspace:WaitForChild("TpToCity").Position -- THIS IS THE IMPORTANT PART WHERE THEY TELEPORT!
end
end
workspace:WaitForChild("RevampedHouse"):Destroy()
else
game.ReplicatedStorage.Error:FireClient(player, "Crowbar needed", 3)
return
end
end
end
end)
I’ve added a note right next to the part where I move them.
I’d really appreciate it if anyone could help me!
Thanks,
Shield