It is possible, but I don’t see why you need to do this. Just have the players join the new game instead of having it teleport them to it when they join the game.
You should use TeleportService to teleport the player when they join.
First you should make some variables:
local TeleportService = game:GetService("TeleportService") --the service used to teleport the player
local placeId = 0 --put the placeId of the game you want to teleport the player to
After that, you will want to make a function for when a player joins.
local function onPlayerAdded(player)
TeleportService:Teleport(placeId, player)
end
Then you will have to run the function when a player joins.