ServerScript from starting place
TELEPORT_OPTIONS:SetTeleportData({["PlayerCount"] = #Match.Players})
TeleportService:TeleportPartyAsync(14043699970 , Match.Players , TELEPORT_OPTIONS)
ServerScript from destination
local TeleportService = game:GetService("TeleportService")
function recursivePrint(tab)
for i , v in pairs(tab) do
if typeof(v) == "table" then
print("---------------------------------" , i)
recursivePrint(v)
else
print(i , v)
end
end
end
game.Players.PlayerAdded:Connect(function(player : Player)
recursivePrint(player:GetJoinData())
print(player:GetJoinData().TeleportData)
end)
the recursive print function never prints an index named teleportData and the additional print returns nil.