I am trying to make a teleporter that changes the lightning, but only for the person who teleports, so no one else’s lightning changes.
I have a remote event called “LightEvent” and a script inside a proximity prompt inside the teleporter and this is the script I made:
local ProximityPrompt = script.Parent
local Sound = script.Parent.Parent.Parent.Destination.portal_appear
local RS = game:GetService("ReplicatedStorage")
local LE = RS:WaitForChild("LightEvent")
ProximityPrompt.Triggered:Connect(function(player)
player.Character.HumanoidRootPart.Position = workspace.Destination.Position
LE:FireClient(player)
Sound:Play()
end)
And I also put a local script in StarterPlayerScripts. This is the code I have in it:
local RS = game:GetService("ReplicatedStorage")
local SS = game:GetService("ServerStorage")
local LE = RS:WaitForChild("LightEvent")
local Atmosphere = SS:WaitForChild("WinterLightning"):FindFirstChild("WinterAtmosphere")
local Lightning = game.Lighting
local ColorCorrection = Lightning.WinterColorCorrection
local SunRays = Lightning.WinterSunRays
SunRays.Enabled = false
ColorCorrection.Enabled = false
local function mainLight()
ColorCorrection.Enabled = true
SunRays.Enabled = true
local c = Atmosphere:Clone()
c.Parent = Lightning
for i,v in pairs(Atmosphere) do
if v:IsA("Atmosphere") then
v:Clone().Parent = Lightning
else
return
end
end
end
LE.OnClientEvent:Connect(mainLight)
And every time I tested it, it didn’t work and didn’t show me any errors.