As much as I wanted to use a server-sided teleportation, it’s been proving to be nothing than a comedy with lack of documentation. So I resorted to using the teleport system locally!
Example: I’m in a main game of the universe. I teleport to a sub-game of that same universe. As I go back from the sub-game to the main game, it always disconnects me (Error 17: Disconnected).
Codewise, it’s just a normal singular line :Teleport() (local) and nothing else affects it. It’s not a random occurence; every time I go back, it happens.
Has anyone had any experience with this and if so, what are the best solutions on how to prevent this? Thanks!
Is it this error in specific? I’d assume this would be the only possible TP error you could be experiencing
It’d still would help us if you could provide the script if possible, cause we don’t really have much to work with
The only other possible thing I could think of is to listen whenever the Teleport fails to load, such as listening for the TeleportInitFailed Event, or attempt to enable Third Party Teleports
You could try making a new place, and checking the same results to see if anything changes
It might just be the place you’re attempting to teleport to for some apparent reason, cause that error should only happen if I believe you have some sort of unstable connection
A video that could explain the process behind it as well could be helpful