Teleporting HumanoidRootPart weirdness?

I’m teleporting players characters by teleporting their humanoidrootpart to the desired position. However - tools in my game that rely on getting where the user is pointing do not seem to launch their projectiles in the correct direction. And if a player dies - they get teleported to either the point they were at before they were teleported or they get put in a random place.

Is there

  • a better way to teleport players,
  • or a fix for the issue?

The gear in question that this can be replicated on is the Roblox Superball (https://create.roblox.com/store/asset/47613/Superball)

What’s happening:

Player.Character:PivotTo(CFrame.new(insertpositioncooridinates)))

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