Teleporting player after cut scene?

 Hi!

I’ve been working on a game recently and I came across a bit of an issue.
How would you go about teleporting a player when a cut scene ends?

Well, first you would need to create parts for the cameras and the place you want to teleport the player to.

Then, you should make a function for the cutscene and teleporting the player. Just in case you don’t know, you use the camera parts and the camera in workspace(which you can get by saying workspace.CurrentCamera) and making the CFrame equal to the camera parts, and teleporting the player by making the players humanoid root part’s CFrame equal to the tp parts, but moving the CFrame up so they don’t get stuck.

Finally, you connect it all by calling your teleporting function in the cutscene function and calling the cutscene function with a corutine.

I know it is a lot to take in but it should help.

Also, the script should be a local script in the StarterPlayerScripts.

1 Like

Sorry, I should have been alot more specific;

I finished the cutscene but when it finishes it goes to wherever the player POV is.

What I want to do is make the player teleport to another game when the cutscene is over.

You would use TeleportService, here’s an example:

game:GetService('TeleportService'):Teleport(1818, game.Players.Player1) -- 1818 being the PlaceId of the destination game, game.Players.Player1 being the Player object

Keep in mind that this won’t work in Studio, you’ll have to use the Roblox Player Client

Looks like that worked!

Thank you!